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Character Art

Realistic and stylized characters, built to survive a rig, a shader, and a hundred hours of playtesting — not just a portfolio shot.

Overview

Built to survive a rig, not just a render.

Character work that has to hold up under a rig, a shader, and a hundred hours of playtesting looks different from a portfolio bust. We build characters realistic and stylized, from a single hero asset to a full cast, with grooming handled in-house rather than farmed out.

Every character ships production-ready and game-ready, not a version that looks right in a turntable and falls apart the moment someone animates it.


Full material handoff

You own the whole project, even without us.

  • Sculpt, retopo mesh, and UDIMs, not just the export
  • Full texture sets at delivery resolution
  • Nothing held back, nothing you have to ask for later

Engine-checked

Tested before it ever reaches you.

  • Rig-ready topology, deformation tested
  • Groom assets engine-configured, not just modeled
  • File structure and naming documented

Skills

What we cover, start to finish.


  • Sculpting: ZBrush, hard surface and organic
  • Retopology for animation and games
  • UV layout and texturing: PBR, stylized, hand-painted
  • Grooming: XGen, hair cards, fur systems
  • Rig-ready topology and deformation testing
  • Facial rigging and blendshape prep
  • Engine-ready export: Unreal, Unity, custom pipelines
  • LOD generation

Style range

Two directions, same standard.


Realistic

Built for close-up scrutiny.

Anatomically grounded, photoreal or near-photoreal skin, hair, and material work. Built for close-up cameras and high scrutiny.

Stylized

Built to your direction, not ours.

Proportion, silhouette, and shading language matched to your art direction, not defaulted to a generic stylized look. We work from your references, not ours.

Recent work

A sample of what shipped.


Commissions

Ready to see your ideas become real?

Realistic, stylized, or somewhere between, tell us what you're after.

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