Services · Character Art
Character Art
Realistic and stylized characters, built to survive a rig, a shader, and a hundred hours of playtesting — not just a portfolio shot.
Overview
Built to survive a rig, not just a render.
Character work that has to hold up under a rig, a shader, and a hundred hours of playtesting looks different from a portfolio bust. We build characters realistic and stylized, from a single hero asset to a full cast, with grooming handled in-house rather than farmed out.
Every character ships production-ready and game-ready, not a version that looks right in a turntable and falls apart the moment someone animates it.
Full material handoff
You own the whole project, even without us.
- Sculpt, retopo mesh, and UDIMs, not just the export
- Full texture sets at delivery resolution
- Nothing held back, nothing you have to ask for later
Engine-checked
Tested before it ever reaches you.
- Rig-ready topology, deformation tested
- Groom assets engine-configured, not just modeled
- File structure and naming documented
Skills
What we cover, start to finish.
- Sculpting: ZBrush, hard surface and organic
- Retopology for animation and games
- UV layout and texturing: PBR, stylized, hand-painted
- Grooming: XGen, hair cards, fur systems
- Rig-ready topology and deformation testing
- Facial rigging and blendshape prep
- Engine-ready export: Unreal, Unity, custom pipelines
- LOD generation
Style range
Two directions, same standard.
Realistic
Built for close-up scrutiny.
Anatomically grounded, photoreal or near-photoreal skin, hair, and material work. Built for close-up cameras and high scrutiny.
Stylized
Built to your direction, not ours.
Proportion, silhouette, and shading language matched to your art direction, not defaulted to a generic stylized look. We work from your references, not ours.
Recent work
A sample of what shipped.
Commissions
Ready to see your ideas become real?
Realistic, stylized, or somewhere between, tell us what you're after.





