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FPS MODULAR ARMS PACK

September 30, 2026

3D 3D Characters

First-person arms, built to be mixed and matched.

We created a modular pack designed to build all the combinations you need, with a collection of high-quality pieces in different styles and variations.

You can start with bare skin, replace it with a long sleeve or a tactical jacket, then choose from three glove options: standard, fingerless, or semi-fingerless, with matching finger sets showing through.

PROJECT OVERVIEW

  • 10 modular meshes, game ready and optimised, mixed freely into a loadout
  • 3 variants per cloth and glove piece, 2 skin tones, each in a clean and a dirty version
  • Rigged and weight painted on the UE5 Mannequin hierarchy, no retargeting
  • Simple and blending material setups, with runtime control over dirt
  • 4K packed textures: base color with occlusion in the alpha, normal XY with roughness and metallic and normal Z rebuilt in the shader for one less sample per material

Let's see all these elements better!

MODULAR PIECES

The pack includes 10 ready-to-use modular meshes, designed to work seamlessly with your game engine. Our goal was to provide both quality and variety, offering a selection that can accommodate different tastes and requirements.

In addition, the meshes we provide do not require an endless retargeting process. They are already properly rigged using Unreal Engine’s base skeleton and feature clean, accurate weight painting.

For the realisation we followed the standard pipeline from sculpting to rigging.

MATERIALS SETUP

Each piece comes with two material setups. The simple one is two texture samples wired to the output. The blending one moves between clean and dirty at runtime, for when the player gets muddy halfway through the level.

But this is not the only setting you can choose from: every mesh comes in three different variations A, B and C following the main  color palette but with different details and unique visual elements.

ENGINE COMPATIBILITY

All the meshes included in the pack are ready to be integrated into the game engine of your choice!

They are fully compatible with first-person blueprints and auto-rigging workflows. Simply choose your preferred combination of arms and hands, then build your hierarchy using the selected meshes.

Unreal Engine 5.3 and later. Unity 6 with URP, with a Built-in package included. The assets are the same in both; only the material and shader setups differ.

We suggest scrolling all the uploaded product images to better understand how the models look like, which is the quality level and kind of variations are available.