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FPS Modular Arms Pack

Modular first-person arms designed to build all the combinations you need. Skinned on the Mannequin Skeleton, no retargeting needed.

Overview

Ten modular first-person arm pieces skinned to the UE5 Mannequin skeleton. Gloves, sleeves and bare skin, each in clean and dirty variants, assembled component by component with no retargeting. Full source included: Blender rig, smart materials, high poly and every baked map.

  • Mix and match: every glove, sleeve and skin piece is its own mesh, so one pack covers dozens of loadouts
  • Drops onto the Mannequin you already have and runs your existing animations as is
  • Clean or dirty per piece, or blend between them at runtime
  • Matching fingers meshes for the fingerless and semi-fingerless gloves
  • Step-by-step setup for First & Third Person
  • Bakes included, so you can retexture in Painter without rebaking a thing
  • Long-term maintenance and direct support from the people who made it

Specifications

Pieces
10 skeletal meshes 5 bare skin, 3 gloves, 2 sleeves
Triangles
1,939 to 9,121 Per piece
Typical loadout
14,542 Fingerless glove, fingers, long sleeve
LODs
None
Resolution
4096 × 4096 All textures
Texture sets
BCO and NRM Channel packed, normal Z rebuilt in material
Variants
3 per glove and sleeve, 2 skin tones Clean and dirty for each
Skeleton
UE5 SK_Mannequin Manny and Quinn, no retargeting
Materials
Simple and Blending Plus Preintegrated Skin versions
Engine
Unreal Engine 5.3 to 5.8
Tested in
First Person and Third Person templates
Source
Blender 4.5, Substance 3D Painter 9.1.2
Download size
5 GB

In the download

  • uasset Unreal content: meshes, materials, instances
  • blend Rigging scene, every piece weight painted
  • fbx Low poly, decimated high poly, rigged pieces
  • spsm Painter smart materials and extras
  • png Baked maps for every piece
  • pdf Unreal Engine documentation

Version history

1.0 Oct 2026
  • Initial release

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