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General 3D

Props, environments and look-dev, built to hold up under real lighting, real cameras and a real frame budget, not just a portfolio render.

Overview

Built to sit in a scene, not on a turntable.

Props and environments that have to hold up under real lighting, real camera angles and a real frame budget look different from a portfolio render. We build them realistic and stylized, from a single hero prop to a full modular kit, with look-dev handled by the same people who modeled them.

Every asset ships game-ready and scene-ready, not a version that looks right on its own and falls apart next to your characters.


Full material handoff

You own the whole project, even without us.

  • High poly, low poly and bakes, not just the export
  • Full texture sets and materials at delivery resolution
  • Nothing held back, nothing you have to ask for later

Engine-checked

Tested in a scene before it ever reaches you.

  • Scale, pivots and collision checked in engine
  • Consistent texel density across the set
  • File structure and naming documented

Skills

What we cover, start to finish.


  • Hard-surface and organic modeling
  • Modular kits and environment set dressing
  • UV layout, trim sheets and tiling materials
  • Texturing: PBR, stylized, hand-painted
  • Look-dev: materials, lighting and presentation renders
  • Game-ready topology and LOD generation
  • Collision and pivot setup
  • Engine-ready export: Unreal, Unity, custom pipelines

Style range

Two directions, same standard.


Realistic

Built to sit under real light.

Physically based materials, believable scale and wear, checked under the lighting your game actually uses rather than a flattering studio setup.

Stylized

Built to your direction, not ours.

Shape language, palette and shading matched to your art direction and to your characters, so the world and the cast read as the same game.

Commissions

Ready to see your ideas become real?

Realistic, stylized, or somewhere between, tell us what you're after.

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