Characters
FPS Modular Arms Pack
Modular first-person arms designed to build all the combinations you need. Skinned on the Mannequin Skeleton, no retargeting needed.
Overview
Ten modular first-person arm pieces skinned to the UE5 Mannequin skeleton. Gloves, sleeves and bare skin, each in clean and dirty variants, assembled component by component with no retargeting. Full source included: Blender rig, smart materials, high poly and every baked map.
- Mix and match: every glove, sleeve and skin piece is its own mesh, so one pack covers dozens of loadouts
- Drops onto the Mannequin you already have and runs your existing animations as is
- Clean or dirty per piece, or blend between them at runtime
- Matching fingers meshes for the fingerless and semi-fingerless gloves
- Step-by-step setup for First & Third Person
- Bakes included, so you can retexture in Painter without rebaking a thing
- Long-term maintenance and direct support from the people who made it
Specifications
- Pieces
- 10 skeletal meshes 5 bare skin, 3 gloves, 2 sleeves
- Triangles
- 1,939 to 9,121 Per piece
- Typical loadout
- 14,542 Fingerless glove, fingers, long sleeve
- LODs
- None
- Resolution
- 4096 × 4096 All textures
- Texture sets
- BCO and NRM Channel packed, normal Z rebuilt in material
- Variants
- 3 per glove and sleeve, 2 skin tones Clean and dirty for each
- Skeleton
- UE5 SK_Mannequin Manny and Quinn, no retargeting
- Materials
- Simple and Blending Plus Preintegrated Skin versions
- Engine
- Unreal Engine 5.3 to 5.8
- Tested in
- First Person and Third Person templates
- Source
- Blender 4.5, Substance 3D Painter 9.1.2
- Download size
- 5 GB
In the download
- uasset Unreal content: meshes, materials, instances
- blend Rigging scene, every piece weight painted
- fbx Low poly, decimated high poly, rigged pieces
- spsm Painter smart materials and extras
- png Baked maps for every piece
- pdf Unreal Engine documentation
Version history
1.0
Oct 2026
- Initial release
Related:
Commissions
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